9.7
It’s hard to explain how great this game is
[Coci]
10.0
Presentation:
OK, I always begin by talking about the presentation of a game, because its the first thing that you notice, and some times even decides if you even want to play the game at all. While LF2's presentation isn't the greatest you might have seen in a freeware game, because there's no opening, well, no story for that matter. Despite that, the menu layout is straight forward and easy to navigate. It gives you the impression that you are indeed playing an arcade style game. With that said, the presentation is simple, because that's all it needs to be.
Graphics:
Next up, it's what a lot of people judge a game by, its graphics. Rest assured, this game will not disappoint. The whole game is based on a collection of sprites, but it's the number of sprites, and its detail that make the graphics awesome. There's no fancy 3D special effects here, my friend, just good ol' sprites. Everything you do has its own sprite, from drinking a bottle of moo moo juice (milk) to executing a fire ball attack. I'm talking everything is detailed, to the point where blood is shown on your chin when your life is low (OK, I know that's OUT OF THIS WORLD material, but it was nice for the Wong brothers to do that). But you may ask "Coci, what if I don't like the sprites?" well my friend, make it yourself. No seriously, make it yourself. The game supports making your own sprites, and encourages you to make your own backgrounds. If you know DCing (Data Changing) and know how to sprite, or at least know people that can do all this, you can make your own characters along with his or her own set of moves.
Sound:
Remember how I said that the graphics are detailed? Well, so is the sound. Every collision type, no matter it be an ice column striking a wooden box , there's a sound for it. There's even sound effects for the characters foot steps for crying out loud. Sadly, there's no music, but that really doesn't matter. Just boot up the trusty iTunes, and sing away, sing away, my friend. Like the graphics, the sounds are customizable too.
Gameplay:
Here's the meat of the game. Where the game shines with the light of ten suns. When you play LF2, you realize something, the battle system is amazingly responsive and intuitive. Wanna shoot a fire ball? Block, Forward, Attack. Wanna summon your ice sword? Block, Down, Attack. It's easy to input your attack combination, because the system is flexible enough to read your commands no matter how slow or fast you input them, just as long as you do them right. This is a game that's easily picked up, hard to master, and even harder to put down. Even after you beat Stage Mode in the Crazy Difficulty (yea, I want to see you TRY to do that...no seriously, go ahead) you can take the game online. It's simple to connect to a friend, just type in their IP (and make sure firewalls are off) while their waiting, and connect. Just don't try to play somebody who say lives, in say, I dunno Mexico, when you live in the US, because you will most likely experience lag. Its easily to get hooked in trying to improve your skill and learning new combos and techniques, that you may find yourself role-playing the master of LF2 with your friends on MSN. Tired of the same old LF2 attacks and such? Well, there's PLENTY of MODs on the internet that you can use to enhance, or completely change your LF2 experience. Once you play this, there's probably no way out. Dozens of characters to choose from, so little time... in the day time...
What can I say except for "Perfection"... woah man, Deja vu...

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